![]() The effect lasts 8 seconds and then has to recharge for about 22 seconds in order to be used again.Īll damage dealt is Mini-Crits. The effect wears off, the user will get slowdown effect based on damageĪbsorbed, scale from 25% at low damage to 50% at 200+ damage. When used, the player is immune to all damage but is unable to attack. Killed enemies suffer a distinctive death by incineration. Minicrits targets when fired at their back and at close range. Theīoost meter maxes at 100 points of damage dealt. Weapon used while equipping the Baby Face's Blaster, builds up theīoost meter, increasing the Slout's speed to 173% of normal speed. When the Baby Face's Blaster is equipped. The Baby Face's Blaster will slow the Slout down from 133% of normal Hype mode for 8 seconds, allowing for 5 additional air jumps. After dealing roughly 350 damages, the player can activate If one shot is unused before reloading, it is lost.Īlt-Fire: does a shove that pushes enemies.Ģ0% increase in push force taken from damage and airblast while deployed. This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). See individual weapon pages for additional figures. Note: Weapon damage is approximate and listed at base value. Nearby Medics will be notified of your need. ![]()
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