It is very expensive however it is worth it as it basically removes the need for more +Summon equipment (you will rarely have more than 3 summons at a time). You may wish to keep Jelliboots as a spare for when you need to do hunts for items (+PP). If you haven't got Golden Scaraboots, either pair of boots is perfectley fine. Lvl 54 You may want to get Golden Scaraboots if you can afford them or wait till lvl 60 for.Lvl 46 Get a Red Scarabelt to finish off your Red Scaraleaf Set.Keep Gobball Set untill you are a high enough level to equip full Red Scaraleaf Set. Lvl 43 Get a Red Scararing and a Kam Assutra Amulet.The set bonus will give more Vitality, Strength, Intelligence and +1 AP. Get the Gobball Belt to complete the set. It's probably better though to just keep your Gobball Amulet for the partial set boosts. Lvl 17 You may want to get a Omelette Amulet for a maximum of 5 summons at a time.Lvl 12 Get Farmer Moth-Eaten Mittens to give you +1 summons.This will give you more Vitality, Strength and Intelligence. Get Gobball Headgear, Gobball Cape, Gobboots, Gobball Hammer, Gobball Amulet and Bouze Lite Yeah's Ring. Lvl 10 You should start getting the Gobball Set.Although it will remove your full set bonus and is quite expsensive. Lvl 6 You may want to get a Pandawa hat for +1 for summons.Boon set is easier to get as you will can get all the peices by finishing the quests in Incarnam. Or if this is too costly get full Boon Set. Fight some piwis (this is also a very good way to make money because you can sell their feather for 100 kamas each) and gobballs. To visit Astrub and do some of the quests there. Do the quests, hunt monsters and do the Kardorim's Crypt. You may max Summoning of Prespic.When you reach 190/200 Max the Summoning of Crakler/Red Wyrmling and the Dopple. Lvl 110-200 Max the buffs ,Max Punch of Crakler.Lvl 90-100 Max Summoning of red Wyrmling to 5.Lvl 80-90 Max Summoning of Crakler to 5 and you can unlern summoning of Gobbal if you don't PVP.Lvl 55-80 Keep your points till 80 and then Max Bwork Magus.Lvl 43-54 Max Punch of the Crackler to 5.Lvl 27-30 Raise Toad or Feline Movement to level 3.This will allow your Gobball to attack twice Lvl 20-26 Raise High-Energy Shot to lvl 4.Lvl 18-19 Raise Toad or Feline Movement up depending on your own tastes.It will be more your main summon till lvl 80. Lvl 8-17 Raise Summoning of Gobball to lvl 5.It will be your main attacking spell for a long time. The number next to the stat means the amount of points to spend not the amount of the stat to raise.You may alternate between stat point, so one level you may spend 4 on Int and 1 on Vit and the next you may spend 3 on Int and 2 on Vit.OR: You could just train int until it gets to 300, then train whatever you feel is best. There are several ways to raise your stats depending on whether you want to favour Intelligence or Vitality. Each time you gain a Level you get 5 stat points. Often you will find characters who early on wasted stat points on uneccesairy stats. Stat points are the key to doing more damage, although equipment will give you +Stats having good base stats is a neccesity. After all half the fun in dofus is discovering things for yourself. In this guide I merely want to give a helping hand with my advice. This guide does not need to be followed letter for letter, in it there are many different options for each aspect of the character and many more which I haven't listed. There are many different monsters to train on items to equip, so if you find something which you feel works better than what I have in this guide do it. You do not have to follow what I have put in here. In this guide I will explain how you could raise your Int/Vit osa however it is not a rule book. Intelligence/Vitality Osas hit more than pure Vitality ones and survive longer than pure Intelligence ones, which makes them a popular build. They won't hit as much as a pure breed Intelligence Osa or last as long as a Vitality Osa. So a combination of the two isn't an uncommon thing, or a bad build. The most common Osa builds are Intelligence and Vitality. As of such it is important to get every spell, every stat point well spent. When played correctly they can dominate the field with summons and support damage, however when played wrong, they can be a serious burden as well as confusing the field with summons. Osamodas are one of, if not, the hardest classes to master.
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